diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..2f00925
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,264 @@
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+
+# User-specific files
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Build results
+[Dd]ebug/
+[Dd]ebugPublic/
+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+
+# Visual Studio 2015 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUNIT
+*.VisualState.xml
+TestResult.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# DNX
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+*_i.c
+*_p.c
+*_i.h
+*.ilk
+*.meta
+*.obj
+*.pch
+*.pdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*.log
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# JustCode is a .NET coding add-in
+.JustCode
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# TODO: Comment the next line if you want to checkin your web deploy settings
+# but database connection strings (with potential passwords) will be unencrypted
+#*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# The packages folder can be ignored because of Package Restore
+**/packages/*
+# except build/, which is used as an MSBuild target.
+!**/packages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/packages/repositories.config
+# NuGet v3's project.json files produces more ignoreable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+node_modules/
+orleans.codegen.cs
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+
+# SQL Server files
+*.mdf
+*.ldf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# JetBrains Rider
+.idea/
+*.sln.iml
+
+# CodeRush
+.cr/
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Visual Studio Code configuration files
+.vscode/
diff --git a/FasterBase64.Benchmarks/FasterBase64.Benchmarks.csproj b/FasterBase64.Benchmarks/FasterBase64.Benchmarks.csproj
new file mode 100644
index 0000000..79d222b
--- /dev/null
+++ b/FasterBase64.Benchmarks/FasterBase64.Benchmarks.csproj
@@ -0,0 +1,17 @@
+
+
+
+ Exe
+ net6.0
+ enable
+
+
+
+
+
+
+
+
+
+
+
diff --git a/FasterBase64.Benchmarks/FasterFromBase64Benchmarks.cs b/FasterBase64.Benchmarks/FasterFromBase64Benchmarks.cs
new file mode 100644
index 0000000..40f5dd2
--- /dev/null
+++ b/FasterBase64.Benchmarks/FasterFromBase64Benchmarks.cs
@@ -0,0 +1,37 @@
+using BenchmarkDotNet.Attributes;
+using System;
+
+public class FasterFromBase64Benchmarks
+{
+ private byte[] bytes;
+ private char[] chars;
+
+ [Params(100, 1000, 10000)]
+ public int N { get; set; }
+
+ [GlobalSetup]
+ public void GlobalSetup()
+ {
+ var originalBytes = new byte[N];
+ var random = new Random(1);
+ random.NextBytes(originalBytes);
+ var resultSize = (1 + (N - 1) / 3) * 4;
+ chars = new char[resultSize];
+ System.Convert.TryToBase64Chars(originalBytes, chars, out var _);
+ bytes = new byte[N];
+ }
+
+ [Benchmark]
+ public byte Old()
+ {
+ System.Convert.TryFromBase64Chars(chars, bytes, out var _);
+ return bytes[^1];
+ }
+
+ [Benchmark]
+ public byte New()
+ {
+ FasterBase64.Convert.TryFromBase64Chars(chars, bytes, out var _);
+ return bytes[^1];
+ }
+}
diff --git a/FasterBase64.Benchmarks/FasterToBase64Benchmarks.cs b/FasterBase64.Benchmarks/FasterToBase64Benchmarks.cs
new file mode 100644
index 0000000..9323e18
--- /dev/null
+++ b/FasterBase64.Benchmarks/FasterToBase64Benchmarks.cs
@@ -0,0 +1,35 @@
+using BenchmarkDotNet.Attributes;
+using System;
+
+public class FasterToBase64Benchmarks
+{
+ private byte[] bytes;
+ private char[] chars;
+
+ [Params(100, 1000, 10000)]
+ public int N { get; set; }
+
+ [GlobalSetup]
+ public void GlobalSetup()
+ {
+ bytes = new byte[N];
+ var resultSize = (1 + (N - 1) / 3) * 4;
+ chars = new char[resultSize];
+ var random = new Random(1);
+ random.NextBytes(bytes);
+ }
+
+ [Benchmark]
+ public char Old()
+ {
+ System.Convert.TryToBase64Chars(bytes, chars, out var _);
+ return chars[^1];
+ }
+
+ [Benchmark]
+ public char New()
+ {
+ FasterBase64.Convert.TryToBase64Chars(bytes, chars, out var _);
+ return chars[^1];
+ }
+}
diff --git a/FasterBase64.Benchmarks/Program.cs b/FasterBase64.Benchmarks/Program.cs
new file mode 100644
index 0000000..d7a06d3
--- /dev/null
+++ b/FasterBase64.Benchmarks/Program.cs
@@ -0,0 +1,9 @@
+using BenchmarkDotNet.Running;
+
+public class Program
+{
+ public static void Main()
+ {
+ BenchmarkRunner.Run();
+ }
+}
diff --git a/FasterBase64.Tests/ConvertTests.cs b/FasterBase64.Tests/ConvertTests.cs
new file mode 100644
index 0000000..e2a20df
--- /dev/null
+++ b/FasterBase64.Tests/ConvertTests.cs
@@ -0,0 +1,217 @@
+using FluentAssertions;
+using FsCheck.Xunit;
+using System;
+using System.Collections.Generic;
+using Xunit;
+
+namespace FasterBase64.Tests
+{
+ public class ConvertTests
+ {
+ [Property(MaxTest = 1000)]
+ public void TestTryToBase64CharsRandom(byte[] bytes)
+ {
+ var n = bytes.Length;
+ var charsLength = GetExactLengthInChars(n);
+ var expectedChars = new char[charsLength];
+ var expected = System.Convert.TryToBase64Chars(bytes, expectedChars, out var expectedCharsWritten);
+
+ var actualChars = new char[charsLength];
+ var actual = FasterBase64.Convert.TryToBase64Chars(bytes, actualChars, out var actualCharsWritten);
+ actual.Should().Be(expected);
+ actualCharsWritten.Should().Be(expectedCharsWritten);
+ for (var i = 0; i < n; i++)
+ {
+ actualChars[i].Should().Be(expectedChars[i]);
+ }
+ }
+
+ [Theory]
+ [MemberData(nameof(Base64Pairs))]
+ public void TestTryToBase64CharsExactSize(byte[] bytes, char[] chars)
+ {
+ var n = chars.Length;
+ var actualChars = new char[n];
+ var actual = FasterBase64.Convert.TryToBase64Chars(bytes, actualChars, out var charsWritten);
+ actual.Should().BeTrue();
+ charsWritten.Should().Be(n);
+ for (var i = 0; i < n; i++)
+ {
+ actualChars[i].Should().Be(chars[i]);
+ }
+ }
+
+ [Theory]
+ [MemberData(nameof(Base64Pairs))]
+ public void TestTryFromBase64CharsExactSize(byte[] bytes, char[] chars)
+ {
+ var n = bytes.Length;
+ var actualBytes = new byte[n];
+ var actual = FasterBase64.Convert.TryFromBase64Chars(chars, actualBytes, out int bytesWritten);
+
+ actual.Should().BeTrue();
+ bytesWritten.Should().Be(n);
+ for (var i = 0; i < n; i++)
+ {
+ actualBytes[i].Should().Be(bytes[i]);
+ }
+ }
+
+ [Theory]
+ [MemberData(nameof(TryToBase64CharsWrongSizeTestData))]
+ public void TestTryToBase64CharsWrongSize(byte[] bytes, bool expected, char[] chars, int charsWritten)
+ {
+ var n = chars.Length;
+ var actualChars = new char[n];
+ var actual = FasterBase64.Convert.TryToBase64Chars(bytes, actualChars, out var actualCharsWritten);
+ actual.Should().Be(expected);
+ actualCharsWritten.Should().Be(charsWritten);
+ for (var i = 0; i < n; i++)
+ {
+ actualChars[i].Should().Be(chars[i]);
+ }
+ }
+
+ [Theory]
+ [MemberData(nameof(TryFromBase64CharsWrongSizeTestData))]
+ [MemberData(nameof(TryFromBase64CharsInvalidCharsTestData))]
+ public void TestTryFromBase64CharsWrong(char[] chars, int n, int bytesWritten)
+ {
+ var actualBytes = new byte[n];
+ var actual = FasterBase64.Convert.TryFromBase64Chars(chars, actualBytes, out var actualBytesWritten);
+ actual.Should().BeFalse();
+ actualBytesWritten.Should().Be(bytesWritten);
+ }
+
+ public static IEnumerable