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							@ -0,0 +1,264 @@
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					## Ignore Visual Studio temporary files, build results, and
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			||||||
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					## files generated by popular Visual Studio add-ons.
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			||||||
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			||||||
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					# User-specific files
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			||||||
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					*.suo
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			||||||
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					*.user
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			||||||
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					*.userosscache
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			||||||
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					*.sln.docstates
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			||||||
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			||||||
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					# User-specific files (MonoDevelop/Xamarin Studio)
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			||||||
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					*.userprefs
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			||||||
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 | 
				
			||||||
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					# Build results
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			||||||
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					[Dd]ebug/
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			||||||
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					[Dd]ebugPublic/
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			||||||
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					[Rr]elease/
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			||||||
 | 
					[Rr]eleases/
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			||||||
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					x64/
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			||||||
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					x86/
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			||||||
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					bld/
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			||||||
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					[Bb]in/
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			||||||
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					[Oo]bj/
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			||||||
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					[Ll]og/
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			||||||
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			||||||
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					# Visual Studio 2015 cache/options directory
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			||||||
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					.vs/
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			||||||
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					# Uncomment if you have tasks that create the project's static files in wwwroot
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			||||||
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					#wwwroot/
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			||||||
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			||||||
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					# MSTest test Results
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			||||||
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					[Tt]est[Rr]esult*/
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			||||||
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					[Bb]uild[Ll]og.*
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			||||||
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			||||||
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					# NUNIT
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			||||||
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					*.VisualState.xml
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			||||||
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					TestResult.xml
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			||||||
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 | 
				
			||||||
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					# Build Results of an ATL Project
 | 
				
			||||||
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					[Dd]ebugPS/
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			||||||
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					[Rr]eleasePS/
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			||||||
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					dlldata.c
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			||||||
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			||||||
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					# DNX
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			||||||
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					project.lock.json
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			||||||
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					project.fragment.lock.json
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			||||||
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					artifacts/
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			||||||
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 | 
				
			||||||
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					*_i.c
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			||||||
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					*_p.c
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			||||||
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					*_i.h
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			||||||
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					*.ilk
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			||||||
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					*.meta
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			||||||
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					*.obj
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			||||||
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					*.pch
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			||||||
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					*.pdb
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			||||||
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					*.pgc
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			||||||
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					*.pgd
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			||||||
 | 
					*.rsp
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			||||||
 | 
					*.sbr
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			||||||
 | 
					*.tlb
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			||||||
 | 
					*.tli
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			||||||
 | 
					*.tlh
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			||||||
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					*.tmp
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			||||||
 | 
					*.tmp_proj
 | 
				
			||||||
 | 
					*.log
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			||||||
 | 
					*.vspscc
 | 
				
			||||||
 | 
					*.vssscc
 | 
				
			||||||
 | 
					.builds
 | 
				
			||||||
 | 
					*.pidb
 | 
				
			||||||
 | 
					*.svclog
 | 
				
			||||||
 | 
					*.scc
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			||||||
 | 
					
 | 
				
			||||||
 | 
					# Chutzpah Test files
 | 
				
			||||||
 | 
					_Chutzpah*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual C++ cache files
 | 
				
			||||||
 | 
					ipch/
 | 
				
			||||||
 | 
					*.aps
 | 
				
			||||||
 | 
					*.ncb
 | 
				
			||||||
 | 
					*.opendb
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			||||||
 | 
					*.opensdf
 | 
				
			||||||
 | 
					*.sdf
 | 
				
			||||||
 | 
					*.cachefile
 | 
				
			||||||
 | 
					*.VC.db
 | 
				
			||||||
 | 
					*.VC.VC.opendb
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio profiler
 | 
				
			||||||
 | 
					*.psess
 | 
				
			||||||
 | 
					*.vsp
 | 
				
			||||||
 | 
					*.vspx
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			||||||
 | 
					*.sap
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			||||||
 | 
					
 | 
				
			||||||
 | 
					# TFS 2012 Local Workspace
 | 
				
			||||||
 | 
					$tf/
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			||||||
 | 
					
 | 
				
			||||||
 | 
					# Guidance Automation Toolkit
 | 
				
			||||||
 | 
					*.gpState
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# ReSharper is a .NET coding add-in
 | 
				
			||||||
 | 
					_ReSharper*/
 | 
				
			||||||
 | 
					*.[Rr]e[Ss]harper
 | 
				
			||||||
 | 
					*.DotSettings.user
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# JustCode is a .NET coding add-in
 | 
				
			||||||
 | 
					.JustCode
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# TeamCity is a build add-in
 | 
				
			||||||
 | 
					_TeamCity*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DotCover is a Code Coverage Tool
 | 
				
			||||||
 | 
					*.dotCover
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NCrunch
 | 
				
			||||||
 | 
					_NCrunch_*
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			||||||
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					.*crunch*.local.xml
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			||||||
 | 
					nCrunchTemp_*
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# MightyMoose
 | 
				
			||||||
 | 
					*.mm.*
 | 
				
			||||||
 | 
					AutoTest.Net/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Web workbench (sass)
 | 
				
			||||||
 | 
					.sass-cache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Installshield output folder
 | 
				
			||||||
 | 
					[Ee]xpress/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# DocProject is a documentation generator add-in
 | 
				
			||||||
 | 
					DocProject/buildhelp/
 | 
				
			||||||
 | 
					DocProject/Help/*.HxT
 | 
				
			||||||
 | 
					DocProject/Help/*.HxC
 | 
				
			||||||
 | 
					DocProject/Help/*.hhc
 | 
				
			||||||
 | 
					DocProject/Help/*.hhk
 | 
				
			||||||
 | 
					DocProject/Help/*.hhp
 | 
				
			||||||
 | 
					DocProject/Help/Html2
 | 
				
			||||||
 | 
					DocProject/Help/html
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Click-Once directory
 | 
				
			||||||
 | 
					publish/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Publish Web Output
 | 
				
			||||||
 | 
					*.[Pp]ublish.xml
 | 
				
			||||||
 | 
					*.azurePubxml
 | 
				
			||||||
 | 
					# TODO: Comment the next line if you want to checkin your web deploy settings
 | 
				
			||||||
 | 
					# but database connection strings (with potential passwords) will be unencrypted
 | 
				
			||||||
 | 
					#*.pubxml
 | 
				
			||||||
 | 
					*.publishproj
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Web App publish settings. Comment the next line if you want to
 | 
				
			||||||
 | 
					# checkin your Azure Web App publish settings, but sensitive information contained
 | 
				
			||||||
 | 
					# in these scripts will be unencrypted
 | 
				
			||||||
 | 
					PublishScripts/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# NuGet Packages
 | 
				
			||||||
 | 
					*.nupkg
 | 
				
			||||||
 | 
					# The packages folder can be ignored because of Package Restore
 | 
				
			||||||
 | 
					**/packages/*
 | 
				
			||||||
 | 
					# except build/, which is used as an MSBuild target.
 | 
				
			||||||
 | 
					!**/packages/build/
 | 
				
			||||||
 | 
					# Uncomment if necessary however generally it will be regenerated when needed
 | 
				
			||||||
 | 
					#!**/packages/repositories.config
 | 
				
			||||||
 | 
					# NuGet v3's project.json files produces more ignoreable files
 | 
				
			||||||
 | 
					*.nuget.props
 | 
				
			||||||
 | 
					*.nuget.targets
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Build Output
 | 
				
			||||||
 | 
					csx/
 | 
				
			||||||
 | 
					*.build.csdef
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Azure Emulator
 | 
				
			||||||
 | 
					ecf/
 | 
				
			||||||
 | 
					rcf/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Windows Store app package directories and files
 | 
				
			||||||
 | 
					AppPackages/
 | 
				
			||||||
 | 
					BundleArtifacts/
 | 
				
			||||||
 | 
					Package.StoreAssociation.xml
 | 
				
			||||||
 | 
					_pkginfo.txt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio cache files
 | 
				
			||||||
 | 
					# files ending in .cache can be ignored
 | 
				
			||||||
 | 
					*.[Cc]ache
 | 
				
			||||||
 | 
					# but keep track of directories ending in .cache
 | 
				
			||||||
 | 
					!*.[Cc]ache/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Others
 | 
				
			||||||
 | 
					ClientBin/
 | 
				
			||||||
 | 
					~$*
 | 
				
			||||||
 | 
					*~
 | 
				
			||||||
 | 
					*.dbmdl
 | 
				
			||||||
 | 
					*.dbproj.schemaview
 | 
				
			||||||
 | 
					*.jfm
 | 
				
			||||||
 | 
					*.pfx
 | 
				
			||||||
 | 
					*.publishsettings
 | 
				
			||||||
 | 
					node_modules/
 | 
				
			||||||
 | 
					orleans.codegen.cs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Since there are multiple workflows, uncomment next line to ignore bower_components
 | 
				
			||||||
 | 
					# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
 | 
				
			||||||
 | 
					#bower_components/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# RIA/Silverlight projects
 | 
				
			||||||
 | 
					Generated_Code/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Backup & report files from converting an old project file
 | 
				
			||||||
 | 
					# to a newer Visual Studio version. Backup files are not needed,
 | 
				
			||||||
 | 
					# because we have git ;-)
 | 
				
			||||||
 | 
					_UpgradeReport_Files/
 | 
				
			||||||
 | 
					Backup*/
 | 
				
			||||||
 | 
					UpgradeLog*.XML
 | 
				
			||||||
 | 
					UpgradeLog*.htm
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# SQL Server files
 | 
				
			||||||
 | 
					*.mdf
 | 
				
			||||||
 | 
					*.ldf
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Business Intelligence projects
 | 
				
			||||||
 | 
					*.rdl.data
 | 
				
			||||||
 | 
					*.bim.layout
 | 
				
			||||||
 | 
					*.bim_*.settings
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Microsoft Fakes
 | 
				
			||||||
 | 
					FakesAssemblies/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# GhostDoc plugin setting file
 | 
				
			||||||
 | 
					*.GhostDoc.xml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Node.js Tools for Visual Studio
 | 
				
			||||||
 | 
					.ntvs_analysis.dat
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 build log
 | 
				
			||||||
 | 
					*.plg
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio 6 workspace options file
 | 
				
			||||||
 | 
					*.opt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio LightSwitch build output
 | 
				
			||||||
 | 
					**/*.HTMLClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.DesktopClient/ModelManifest.xml
 | 
				
			||||||
 | 
					**/*.Server/GeneratedArtifacts
 | 
				
			||||||
 | 
					**/*.Server/ModelManifest.xml
 | 
				
			||||||
 | 
					_Pvt_Extensions
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Paket dependency manager
 | 
				
			||||||
 | 
					.paket/paket.exe
 | 
				
			||||||
 | 
					paket-files/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# FAKE - F# Make
 | 
				
			||||||
 | 
					.fake/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# JetBrains Rider
 | 
				
			||||||
 | 
					.idea/
 | 
				
			||||||
 | 
					*.sln.iml
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# CodeRush
 | 
				
			||||||
 | 
					.cr/
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Python Tools for Visual Studio (PTVS)
 | 
				
			||||||
 | 
					__pycache__/
 | 
				
			||||||
 | 
					*.pyc
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Visual Studio Code configuration files
 | 
				
			||||||
 | 
					.vscode/
 | 
				
			||||||
							
								
								
									
										17
									
								
								FasterBase64.Benchmarks/FasterBase64.Benchmarks.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								FasterBase64.Benchmarks/FasterBase64.Benchmarks.csproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,17 @@
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			|||||||
 | 
					<Project Sdk="Microsoft.NET.Sdk">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PropertyGroup>
 | 
				
			||||||
 | 
					    <OutputType>Exe</OutputType>
 | 
				
			||||||
 | 
					    <TargetFramework>net6.0</TargetFramework>
 | 
				
			||||||
 | 
					    <Nullable>enable</Nullable>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <PackageReference Include="BenchmarkDotNet" Version="0.13.1" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <ProjectReference Include="..\FasterBase64\FasterBase64.csproj" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										37
									
								
								FasterBase64.Benchmarks/FasterFromBase64Benchmarks.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								FasterBase64.Benchmarks/FasterFromBase64Benchmarks.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,37 @@
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			|||||||
 | 
					using BenchmarkDotNet.Attributes;
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class FasterFromBase64Benchmarks
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private byte[] bytes;
 | 
				
			||||||
 | 
					    private char[] chars;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Params(100, 1000, 10000)]
 | 
				
			||||||
 | 
					    public int N { get; set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [GlobalSetup]
 | 
				
			||||||
 | 
					    public void GlobalSetup()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        var originalBytes = new byte[N];
 | 
				
			||||||
 | 
					        var random = new Random(1);
 | 
				
			||||||
 | 
					        random.NextBytes(originalBytes);
 | 
				
			||||||
 | 
					        var resultSize = (1 + (N - 1) / 3) * 4;
 | 
				
			||||||
 | 
					        chars = new char[resultSize];
 | 
				
			||||||
 | 
					        System.Convert.TryToBase64Chars(originalBytes, chars, out var _);
 | 
				
			||||||
 | 
					        bytes = new byte[N];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Benchmark]
 | 
				
			||||||
 | 
					    public byte Old()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        System.Convert.TryFromBase64Chars(chars, bytes, out var _);
 | 
				
			||||||
 | 
					        return bytes[^1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Benchmark]
 | 
				
			||||||
 | 
					    public byte New()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        FasterBase64.Convert.TryFromBase64Chars(chars, bytes, out var _);
 | 
				
			||||||
 | 
					        return bytes[^1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										35
									
								
								FasterBase64.Benchmarks/FasterToBase64Benchmarks.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										35
									
								
								FasterBase64.Benchmarks/FasterToBase64Benchmarks.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,35 @@
 | 
				
			|||||||
 | 
					using BenchmarkDotNet.Attributes;
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class FasterToBase64Benchmarks
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    private byte[] bytes;
 | 
				
			||||||
 | 
					    private char[] chars;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Params(100, 1000, 10000)]
 | 
				
			||||||
 | 
					    public int N { get; set; }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [GlobalSetup]
 | 
				
			||||||
 | 
					    public void GlobalSetup()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        bytes = new byte[N];
 | 
				
			||||||
 | 
					        var resultSize = (1 + (N - 1) / 3) * 4;
 | 
				
			||||||
 | 
					        chars = new char[resultSize];
 | 
				
			||||||
 | 
					        var random = new Random(1);
 | 
				
			||||||
 | 
					        random.NextBytes(bytes);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Benchmark]
 | 
				
			||||||
 | 
					    public char Old()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        System.Convert.TryToBase64Chars(bytes, chars, out var _);
 | 
				
			||||||
 | 
					        return chars[^1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    [Benchmark]
 | 
				
			||||||
 | 
					    public char New()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        FasterBase64.Convert.TryToBase64Chars(bytes, chars, out var _);
 | 
				
			||||||
 | 
					        return chars[^1];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										9
									
								
								FasterBase64.Benchmarks/Program.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								FasterBase64.Benchmarks/Program.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					using BenchmarkDotNet.Running;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class Program
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public static void Main()
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        BenchmarkRunner.Run<FasterToBase64Benchmarks>();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										217
									
								
								FasterBase64.Tests/ConvertTests.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										217
									
								
								FasterBase64.Tests/ConvertTests.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,217 @@
 | 
				
			|||||||
 | 
					using FluentAssertions;
 | 
				
			||||||
 | 
					using FsCheck.Xunit;
 | 
				
			||||||
 | 
					using System;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					using Xunit;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace FasterBase64.Tests
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public class ConvertTests
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        [Property(MaxTest = 1000)]
 | 
				
			||||||
 | 
					        public void TestTryToBase64CharsRandom(byte[] bytes)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var n = bytes.Length;
 | 
				
			||||||
 | 
					            var charsLength = GetExactLengthInChars(n);
 | 
				
			||||||
 | 
					            var expectedChars = new char[charsLength];
 | 
				
			||||||
 | 
					            var expected = System.Convert.TryToBase64Chars(bytes, expectedChars, out var expectedCharsWritten);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var actualChars = new char[charsLength];
 | 
				
			||||||
 | 
					            var actual = FasterBase64.Convert.TryToBase64Chars(bytes, actualChars, out var actualCharsWritten);
 | 
				
			||||||
 | 
					            actual.Should().Be(expected);
 | 
				
			||||||
 | 
					            actualCharsWritten.Should().Be(expectedCharsWritten);
 | 
				
			||||||
 | 
					            for (var i = 0; i < n; i++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                actualChars[i].Should().Be(expectedChars[i]);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [Theory]
 | 
				
			||||||
 | 
					        [MemberData(nameof(Base64Pairs))]
 | 
				
			||||||
 | 
					        public void TestTryToBase64CharsExactSize(byte[] bytes, char[] chars)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var n = chars.Length;
 | 
				
			||||||
 | 
					            var actualChars = new char[n];
 | 
				
			||||||
 | 
					            var actual = FasterBase64.Convert.TryToBase64Chars(bytes, actualChars, out var charsWritten);
 | 
				
			||||||
 | 
					            actual.Should().BeTrue();
 | 
				
			||||||
 | 
					            charsWritten.Should().Be(n);
 | 
				
			||||||
 | 
					            for (var i = 0; i < n; i++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                actualChars[i].Should().Be(chars[i]);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [Theory]
 | 
				
			||||||
 | 
					        [MemberData(nameof(Base64Pairs))]
 | 
				
			||||||
 | 
					        public void TestTryFromBase64CharsExactSize(byte[] bytes, char[] chars)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var n = bytes.Length;
 | 
				
			||||||
 | 
					            var actualBytes = new byte[n];
 | 
				
			||||||
 | 
					            var actual = FasterBase64.Convert.TryFromBase64Chars(chars, actualBytes, out int bytesWritten);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            actual.Should().BeTrue();
 | 
				
			||||||
 | 
					            bytesWritten.Should().Be(n);
 | 
				
			||||||
 | 
					            for (var i = 0; i < n; i++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                actualBytes[i].Should().Be(bytes[i]);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [Theory]
 | 
				
			||||||
 | 
					        [MemberData(nameof(TryToBase64CharsWrongSizeTestData))]
 | 
				
			||||||
 | 
					        public void TestTryToBase64CharsWrongSize(byte[] bytes, bool expected, char[] chars, int charsWritten)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var n = chars.Length;
 | 
				
			||||||
 | 
					            var actualChars = new char[n];
 | 
				
			||||||
 | 
					            var actual = FasterBase64.Convert.TryToBase64Chars(bytes, actualChars, out var actualCharsWritten);
 | 
				
			||||||
 | 
					            actual.Should().Be(expected);
 | 
				
			||||||
 | 
					            actualCharsWritten.Should().Be(charsWritten);
 | 
				
			||||||
 | 
					            for (var i = 0; i < n; i++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                actualChars[i].Should().Be(chars[i]);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        [Theory]
 | 
				
			||||||
 | 
					        [MemberData(nameof(TryFromBase64CharsWrongSizeTestData))]
 | 
				
			||||||
 | 
					        [MemberData(nameof(TryFromBase64CharsInvalidCharsTestData))]
 | 
				
			||||||
 | 
					        public void TestTryFromBase64CharsWrong(char[] chars, int n, int bytesWritten)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var actualBytes = new byte[n];
 | 
				
			||||||
 | 
					            var actual = FasterBase64.Convert.TryFromBase64Chars(chars, actualBytes, out var actualBytesWritten);
 | 
				
			||||||
 | 
					            actual.Should().BeFalse();
 | 
				
			||||||
 | 
					            actualBytesWritten.Should().Be(bytesWritten);
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static IEnumerable<object[]> Base64Pairs()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (var (bytes, chars) in TryToBase64CharsExactSizeTestDataTyped())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                yield return new object[] { bytes, chars };
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static IEnumerable<object[]> TryToBase64CharsWrongSizeTestData()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (var (bytes, expected, chars, charsWritten) in TryToBase64CharsWrongSizeTestDataTyped())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                yield return new object[] { bytes, expected, chars, charsWritten };
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static IEnumerable<object[]> TryFromBase64CharsWrongSizeTestData()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (var (chars, n, bytesWritten) in TryFromBase64CharsWrongSizeTestDataTyped())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                yield return new object[] { chars, n, bytesWritten };
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        public static IEnumerable<object[]> TryFromBase64CharsInvalidCharsTestData()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            foreach (var (chars, n, bytesWritten) in TryFromBase64CharsInvalidCharsTestDataTyped())
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                yield return new object[] { chars, n, bytesWritten };
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static IEnumerable<(byte[] Bytes, char[] Chars)> TryToBase64CharsExactSizeTestDataTyped()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var random = new Random(1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            foreach (var bytes in TestBytes(random))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var n = bytes.Length;
 | 
				
			||||||
 | 
					                var charsLength = GetExactLengthInChars(n);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                var chars = new char[charsLength];
 | 
				
			||||||
 | 
					                System.Convert.TryToBase64Chars(bytes, chars, out var _);
 | 
				
			||||||
 | 
					                yield return (bytes, chars);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static IEnumerable<(byte[] Bytes, bool Expected, char[] Chars, int CharsWritten)> TryToBase64CharsWrongSizeTestDataTyped()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var random = new Random(1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            foreach (var bytes in TestBytes(random))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var n = bytes.Length;
 | 
				
			||||||
 | 
					                var exactCharsLength = GetExactLengthInChars(n);
 | 
				
			||||||
 | 
					                var charsLength = random.Next(0, exactCharsLength + 10);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                var chars = new char[charsLength];
 | 
				
			||||||
 | 
					                var expected = System.Convert.TryToBase64Chars(bytes, chars, out var charsWritten);
 | 
				
			||||||
 | 
					                yield return (bytes, expected, chars, charsWritten);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static IEnumerable<(char[] Chars, int N, int BytesWritten)> TryFromBase64CharsWrongSizeTestDataTyped()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var random = new Random(1);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            foreach (var bytes in TestBytes(random))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var n = bytes.Length;
 | 
				
			||||||
 | 
					                if (n == 0)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    continue;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                var charsLength = GetExactLengthInChars(n);
 | 
				
			||||||
 | 
					                var chars = new char[charsLength];
 | 
				
			||||||
 | 
					                System.Convert.TryToBase64Chars(bytes, chars, out var charsWritten);
 | 
				
			||||||
 | 
					                var wrongN = random.Next(0, n - 1);
 | 
				
			||||||
 | 
					                var wrongBytes = new byte[wrongN];
 | 
				
			||||||
 | 
					                var expected = System.Convert.TryFromBase64Chars(chars, wrongBytes, out var bytesWritten);
 | 
				
			||||||
 | 
					                yield return (chars, wrongN, bytesWritten);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static IEnumerable<(char[] Chars, int N, int BytesWritten)> TryFromBase64CharsInvalidCharsTestDataTyped()
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var random = new Random(1);
 | 
				
			||||||
 | 
					            var invalidChars = " \n\r\t!@#$%^&*()_\\\x0430\x0410".ToCharArray();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            foreach (var bytes in TestBytes(random))
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var n = bytes.Length;
 | 
				
			||||||
 | 
					                if (n == 0)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    continue;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                var charsLength = GetExactLengthInChars(n);
 | 
				
			||||||
 | 
					                var chars = new char[charsLength];
 | 
				
			||||||
 | 
					                System.Convert.TryToBase64Chars(bytes, chars, out var charsWritten);
 | 
				
			||||||
 | 
					                var wrongIndex = random.Next(0, charsLength - 1);
 | 
				
			||||||
 | 
					                var wrongChar = invalidChars[random.Next(0, invalidChars.Length - 1)];
 | 
				
			||||||
 | 
					                chars[wrongIndex] = wrongChar;
 | 
				
			||||||
 | 
					                var wrongBytes = new byte[n];
 | 
				
			||||||
 | 
					                var expected = System.Convert.TryFromBase64Chars(chars, wrongBytes, out var bytesWritten);
 | 
				
			||||||
 | 
					                yield return (chars, n, bytesWritten);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static int GetExactLengthInChars(int lengthInBytes)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return lengthInBytes == 0 ? 0 : (1 + (lengthInBytes - 1) / 3) * 4;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        private static IEnumerable<byte[]> TestBytes(Random random)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            yield return new byte[] { };
 | 
				
			||||||
 | 
					            yield return new byte[] { 0 };
 | 
				
			||||||
 | 
					            yield return new byte[] { 255 };
 | 
				
			||||||
 | 
					            for (var n = 1; n <= 128; n++)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                for (var iteration = 1; iteration <= 10; iteration++)
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var bytes = new byte[n];
 | 
				
			||||||
 | 
					                    random.NextBytes(bytes);
 | 
				
			||||||
 | 
					                    yield return bytes;
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										31
									
								
								FasterBase64.Tests/FasterBase64.Tests.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								FasterBase64.Tests/FasterBase64.Tests.csproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,31 @@
 | 
				
			|||||||
 | 
					<Project Sdk="Microsoft.NET.Sdk">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PropertyGroup>
 | 
				
			||||||
 | 
					    <TargetFramework>net6.0</TargetFramework>
 | 
				
			||||||
 | 
					    <Nullable>enable</Nullable>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <IsPackable>false</IsPackable>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <PackageReference Include="FluentAssertions" Version="6.2.0" />
 | 
				
			||||||
 | 
					    <PackageReference Include="FsCheck.Xunit" Version="2.16.3" />
 | 
				
			||||||
 | 
					    <PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.11.0" />
 | 
				
			||||||
 | 
					    <PackageReference Include="xunit" Version="2.4.1" />
 | 
				
			||||||
 | 
					    <PackageReference Include="xunit.runner.visualstudio" Version="2.4.3">
 | 
				
			||||||
 | 
					      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
 | 
				
			||||||
 | 
					      <PrivateAssets>all</PrivateAssets>
 | 
				
			||||||
 | 
					    </PackageReference>
 | 
				
			||||||
 | 
					    <PackageReference Include="coverlet.collector" Version="3.1.0">
 | 
				
			||||||
 | 
					      <IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
 | 
				
			||||||
 | 
					      <PrivateAssets>all</PrivateAssets>
 | 
				
			||||||
 | 
					    </PackageReference>
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <ItemGroup>
 | 
				
			||||||
 | 
					    <ProjectReference Include="..\FasterBase64\FasterBase64.csproj" />
 | 
				
			||||||
 | 
					  </ItemGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										37
									
								
								FasterBase64.sln
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								FasterBase64.sln
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,37 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					Microsoft Visual Studio Solution File, Format Version 12.00
 | 
				
			||||||
 | 
					# Visual Studio Version 17
 | 
				
			||||||
 | 
					VisualStudioVersion = 17.0.31912.275
 | 
				
			||||||
 | 
					MinimumVisualStudioVersion = 10.0.40219.1
 | 
				
			||||||
 | 
					Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FasterBase64", "FasterBase64\FasterBase64.csproj", "{C6D9044D-8B5E-42E5-A699-ED8B212B6227}"
 | 
				
			||||||
 | 
					EndProject
 | 
				
			||||||
 | 
					Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FasterBase64.Tests", "FasterBase64.Tests\FasterBase64.Tests.csproj", "{CE48F6A6-19CB-4980-8EE2-5EA4415C8A2A}"
 | 
				
			||||||
 | 
					EndProject
 | 
				
			||||||
 | 
					Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FasterBase64.Benchmarks", "FasterBase64.Benchmarks\FasterBase64.Benchmarks.csproj", "{3F77301C-50A9-4B64-8BFF-2C97834788C7}"
 | 
				
			||||||
 | 
					EndProject
 | 
				
			||||||
 | 
					Global
 | 
				
			||||||
 | 
						GlobalSection(SolutionConfigurationPlatforms) = preSolution
 | 
				
			||||||
 | 
							Debug|Any CPU = Debug|Any CPU
 | 
				
			||||||
 | 
							Release|Any CPU = Release|Any CPU
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ProjectConfigurationPlatforms) = postSolution
 | 
				
			||||||
 | 
							{C6D9044D-8B5E-42E5-A699-ED8B212B6227}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
				
			||||||
 | 
							{C6D9044D-8B5E-42E5-A699-ED8B212B6227}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
				
			||||||
 | 
							{C6D9044D-8B5E-42E5-A699-ED8B212B6227}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
				
			||||||
 | 
							{C6D9044D-8B5E-42E5-A699-ED8B212B6227}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
				
			||||||
 | 
							{CE48F6A6-19CB-4980-8EE2-5EA4415C8A2A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
				
			||||||
 | 
							{CE48F6A6-19CB-4980-8EE2-5EA4415C8A2A}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
				
			||||||
 | 
							{CE48F6A6-19CB-4980-8EE2-5EA4415C8A2A}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
				
			||||||
 | 
							{CE48F6A6-19CB-4980-8EE2-5EA4415C8A2A}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
				
			||||||
 | 
							{3F77301C-50A9-4B64-8BFF-2C97834788C7}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
				
			||||||
 | 
							{3F77301C-50A9-4B64-8BFF-2C97834788C7}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
				
			||||||
 | 
							{3F77301C-50A9-4B64-8BFF-2C97834788C7}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
				
			||||||
 | 
							{3F77301C-50A9-4B64-8BFF-2C97834788C7}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(SolutionProperties) = preSolution
 | 
				
			||||||
 | 
							HideSolutionNode = FALSE
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
						GlobalSection(ExtensibilityGlobals) = postSolution
 | 
				
			||||||
 | 
							SolutionGuid = {67B1AE7B-C332-4546-80DE-629D417D557E}
 | 
				
			||||||
 | 
						EndGlobalSection
 | 
				
			||||||
 | 
					EndGlobal
 | 
				
			||||||
							
								
								
									
										181
									
								
								FasterBase64/Convert_From.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										181
									
								
								FasterBase64/Convert_From.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,181 @@
 | 
				
			|||||||
 | 
					// The following code is based on
 | 
				
			||||||
 | 
					// Wojciech Muła, Daniel Lemire, Faster Base64 Encoding and Decoding using AVX2 instructions,
 | 
				
			||||||
 | 
					// arXiv:1704.00605v5.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// We process input data in chunks of 32 chars; every chunk becomes
 | 
				
			||||||
 | 
					// 24 decoded bytes.
 | 
				
			||||||
 | 
					// If there are leftovers that are smaller than 34 (!) bytes, we process
 | 
				
			||||||
 | 
					// them by calling the .NET implementation. The reason for the number 34
 | 
				
			||||||
 | 
					// is we don't want to deal with '=' padding characters that can
 | 
				
			||||||
 | 
					// happen at the end of the string (up to 2 of them).
 | 
				
			||||||
 | 
					// Note, however, that (in contrast to the .NET implementation)
 | 
				
			||||||
 | 
					// we do not allow whitespace in the input.
 | 
				
			||||||
 | 
					// If you know that your input might contain whitespace characters,
 | 
				
			||||||
 | 
					// you should remove them first, and then call the conversion method.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// Processing consists of three steps:
 | 
				
			||||||
 | 
					// 1. Take the next 32 characters and decode them from WTF-16 to 6-bit values.
 | 
				
			||||||
 | 
					//    Here we also check that all characters in the input are valid.
 | 
				
			||||||
 | 
					//    After this step, we have a vector of 32 bytes, each having a value
 | 
				
			||||||
 | 
					//    between 0 and 63.
 | 
				
			||||||
 | 
					// 2. Pack these 32 6-bit chunks into 24 bytes.
 | 
				
			||||||
 | 
					// 3. Write the resulting bytes to the output location.
 | 
				
			||||||
 | 
					// Below we describe the steps in more detail.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// FIRST STEP: decoding WTF-16 into 6-bit values.
 | 
				
			||||||
 | 
					// We start by taking two blocks of 16 characters (32 bytes),
 | 
				
			||||||
 | 
					// checking them for the values that do not fit into the first byte,
 | 
				
			||||||
 | 
					// and pack 32 characters into 32 bytes. This involves crossing the
 | 
				
			||||||
 | 
					// lanes.
 | 
				
			||||||
 | 
					// Every byte is then split into high and low nibble.
 | 
				
			||||||
 | 
					// A character is a valid base64 character if and only if
 | 
				
			||||||
 | 
					// a) its high nibble H is 2, 3, 4, 5, 6, 7;
 | 
				
			||||||
 | 
					// b) when H = 2, the low nibble is 11 or 15;
 | 
				
			||||||
 | 
					//    when H = 3, the low nibble is in 0..9;
 | 
				
			||||||
 | 
					//    when H = 4 or 6, the low nibble is non-zero;
 | 
				
			||||||
 | 
					//    when H = 5 or 7, the low nibble is in 0..10.
 | 
				
			||||||
 | 
					// This is exactly what happens in the code; see Appendix C
 | 
				
			||||||
 | 
					// of [Muła, Lemire] for the detailed explanations.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// SECOND STEP: packing 32 6-bit chunks into 24 bytes.
 | 
				
			||||||
 | 
					// To achieve that we need only four instructions; namely, we
 | 
				
			||||||
 | 
					// a) use MultiplyAddAdjacent (on byte level) to pack the data
 | 
				
			||||||
 | 
					//    within (16-bit) words;
 | 
				
			||||||
 | 
					// b) use MultiplyAddAdjacent (on word level) to pack the data
 | 
				
			||||||
 | 
					//    within (32-bit) double words;
 | 
				
			||||||
 | 
					// c) use Shuffle to pack the data within 128-bit lanes;
 | 
				
			||||||
 | 
					// d) use PermuteVar8x32 to pack data into first 24 bytes of
 | 
				
			||||||
 | 
					//    our 32-byte vector. This, of course, involves crossing
 | 
				
			||||||
 | 
					//    the lanes.
 | 
				
			||||||
 | 
					// We demonstrate the first two steps on 32-bit double words:
 | 
				
			||||||
 | 
					// For a), we multiply the bytes alternately with 0x40 and 0x01,
 | 
				
			||||||
 | 
					// which results in shifts by 6 bits of every other byte.
 | 
				
			||||||
 | 
					// Then the instruction adds together adjacent pairs of resulting
 | 
				
			||||||
 | 
					// 16-bit integers. So, starting from
 | 
				
			||||||
 | 
					// 00xxxxxx | 00yyyyyy | 00zzzzzz | 00tttttt
 | 
				
			||||||
 | 
					// we multiply by
 | 
				
			||||||
 | 
					// 01000000 | 00000001 | 01000000 | 00000001
 | 
				
			||||||
 | 
					// to get intermediate results
 | 
				
			||||||
 | 
					// 0000xxxxxx000000, 0000000000yyyyyy, 0000zzzzzz000000, 0000000000tttttt
 | 
				
			||||||
 | 
					// and add them pairwise, so we get
 | 
				
			||||||
 | 
					// 0000xxxxxxyyyyyy | 0000zzzzzztttttt
 | 
				
			||||||
 | 
					// Rewriting this into bytes, we get
 | 
				
			||||||
 | 
					// xxyyyyyy | 0000xxxx | zztttttt | 0000zzzz
 | 
				
			||||||
 | 
					// Step b) is similar: we shift every other word by 12 bits.
 | 
				
			||||||
 | 
					// So, we multiply by
 | 
				
			||||||
 | 
					// 0001000000000000 | 0000000000000001
 | 
				
			||||||
 | 
					// to get intermediate results
 | 
				
			||||||
 | 
					// 00000000xxxxxxyyyyyy000000000000 and 00000000000000000000zzzzzztttttt
 | 
				
			||||||
 | 
					// and add them pairwise, so we get
 | 
				
			||||||
 | 
					// 00000000xxxxxxyyyyyyzzzzzztttttt
 | 
				
			||||||
 | 
					// This is exactly what is needed to pack four 6-bit values into
 | 
				
			||||||
 | 
					// three 8-bit values.
 | 
				
			||||||
 | 
					// Step c) then shuffles the bytes to pack the data bytes at the
 | 
				
			||||||
 | 
					// beginning of each lane; step d) permutes them to move everything
 | 
				
			||||||
 | 
					// into the first 24 bytes.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using System.Runtime.InteropServices;
 | 
				
			||||||
 | 
					using System.Runtime.Intrinsics;
 | 
				
			||||||
 | 
					using System.Runtime.Intrinsics.X86;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace FasterBase64
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public static partial class Convert
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        public static unsafe bool TryFromBase64Chars(
 | 
				
			||||||
 | 
					            ReadOnlySpan<char> chars,
 | 
				
			||||||
 | 
					            Span<byte> bytes,
 | 
				
			||||||
 | 
					            out int bytesWritten)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var inputLength = chars.Length;
 | 
				
			||||||
 | 
					            var outputLength = bytes.Length;
 | 
				
			||||||
 | 
					            bytesWritten = 0;
 | 
				
			||||||
 | 
					            if (inputLength >= 34)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                var utf8mask = Vector256.Create((ushort)0xff00).AsInt16();
 | 
				
			||||||
 | 
					                var const2f = Vector256.Create((byte) 0x2f);
 | 
				
			||||||
 | 
					                var lutLo = Vector256.Create(
 | 
				
			||||||
 | 
					                    (byte)21, 17, 17, 17, 17, 17, 17, 17, 17, 17, 19, 26, 27, 27, 27, 26,
 | 
				
			||||||
 | 
					                    21, 17, 17, 17, 17, 17, 17, 17, 17, 17, 19, 26, 27, 27, 27, 26);
 | 
				
			||||||
 | 
					                var lutHi = Vector256.Create(
 | 
				
			||||||
 | 
					                    (byte)16, 16, 1, 2, 4, 8, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16,
 | 
				
			||||||
 | 
					                    16, 16, 1, 2, 4, 8, 4, 8, 16, 16, 16, 16, 16, 16, 16, 16);
 | 
				
			||||||
 | 
					                var lutRoll = Vector256.Create(
 | 
				
			||||||
 | 
					                    (sbyte)0, 16, 19, 4, -65, -65, -71, -71, 0, 0, 0, 0, 0, 0, 0, 0,
 | 
				
			||||||
 | 
					                    0, 16, 19, 4, -65, -65, -71, -71, 0, 0, 0, 0, 0, 0, 0, 0);
 | 
				
			||||||
 | 
					                var helper1 = Vector256.Create(0x01400140).AsSByte();
 | 
				
			||||||
 | 
					                var helper2 = Vector256.Create(0x00011000);
 | 
				
			||||||
 | 
					                var helper3 = Vector256.Create(
 | 
				
			||||||
 | 
					                    (sbyte)2, 1, 0, 6, 5, 4, 10, 9, 8, 14, 13, 12, -1, -1, -1, -1,
 | 
				
			||||||
 | 
					                    2, 1, 0, 6, 5, 4, 10, 9, 8, 14, 13, 12, -1, -1, -1, -1);
 | 
				
			||||||
 | 
					                var helper4 = Vector256.Create(0, 1, 2, 4, 5, 6, -1, -1);
 | 
				
			||||||
 | 
					                fixed (byte* bytesPtr = bytes)
 | 
				
			||||||
 | 
					                fixed (short* charsPtr = MemoryMarshal.Cast<char, short>(chars))
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var currentBytesPtr = bytesPtr;
 | 
				
			||||||
 | 
					                    var currentInputPtr = charsPtr;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    while (inputLength >= 34 && outputLength >= 32)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        var input1 = Avx2.LoadVector256(currentInputPtr);
 | 
				
			||||||
 | 
					                        if (!Avx2.TestZ(input1, utf8mask))
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                            bytesWritten = 0;
 | 
				
			||||||
 | 
					                            return false;
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        var input2 = Avx2.LoadVector256(currentInputPtr + 16);
 | 
				
			||||||
 | 
					                        if (!Avx2.TestZ(input2, utf8mask))
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                            bytesWritten = 0;
 | 
				
			||||||
 | 
					                            return false;
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        currentInputPtr += 32;
 | 
				
			||||||
 | 
					                        inputLength -= 32;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        var packedInput = Avx2.PackUnsignedSaturate(input1, input2);
 | 
				
			||||||
 | 
					                        var input = Avx2.Permute4x64(packedInput.AsUInt64(), (byte)0b_11_01_10_00).AsByte();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        var hiNibbles = Avx2.ShiftRightLogical(input.AsInt32(), 4).AsByte();
 | 
				
			||||||
 | 
					                        var loNibbles = Avx2.And(input, const2f);
 | 
				
			||||||
 | 
					                        var lo = Avx2.Shuffle(lutLo, loNibbles);
 | 
				
			||||||
 | 
					                        var eq2f = Avx2.CompareEqual(input, const2f);
 | 
				
			||||||
 | 
					                        hiNibbles = Avx2.And(hiNibbles, const2f);
 | 
				
			||||||
 | 
					                        var hi = Avx2.Shuffle(lutHi, hiNibbles);
 | 
				
			||||||
 | 
					                        var roll = Avx2.Shuffle(lutRoll, Avx2.Add(eq2f, hiNibbles).AsSByte());
 | 
				
			||||||
 | 
					                        if (!Avx2.TestZ(lo, hi))
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                            bytesWritten = 0;
 | 
				
			||||||
 | 
					                            return false;
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        var fromAscii = Avx2.Add(input.AsSByte(), roll);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        var mergeXYandZT = Avx2.MultiplyAddAdjacent(fromAscii.AsByte(), helper1);
 | 
				
			||||||
 | 
					                        var packedWithinLanes = Avx2.MultiplyAddAdjacent(mergeXYandZT, helper2.AsInt16());
 | 
				
			||||||
 | 
					                        packedWithinLanes = Avx2.Shuffle(packedWithinLanes.AsByte(), helper3.AsByte()).AsInt32();
 | 
				
			||||||
 | 
					                        var final = Avx2.PermuteVar8x32(packedWithinLanes, helper4).AsByte();
 | 
				
			||||||
 | 
					                        Avx2.Store(currentBytesPtr, final);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        bytesWritten += 24;
 | 
				
			||||||
 | 
					                        currentBytesPtr += 24;
 | 
				
			||||||
 | 
					                        outputLength -= 24;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var result = System.Convert.TryFromBase64Chars(chars[^inputLength..], bytes[bytesWritten..], out var bytesWritten2);
 | 
				
			||||||
 | 
					            if (result)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                bytesWritten += bytesWritten2;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                bytesWritten = 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            return result;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										188
									
								
								FasterBase64/Convert_To.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								FasterBase64/Convert_To.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,188 @@
 | 
				
			|||||||
 | 
					// The following code is based on
 | 
				
			||||||
 | 
					// Wojciech Muła, Daniel Lemire, Faster Base64 Encoding and Decoding using AVX2 instructions,
 | 
				
			||||||
 | 
					// arXiv:1704.00605v5.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					// We process input data in chunks of 24 bytes; every chunk becomes
 | 
				
			||||||
 | 
					// 32 encoded characters.
 | 
				
			||||||
 | 
					// If there are leftovers that are smaller than 24 bytes, we process
 | 
				
			||||||
 | 
					// them by calling the .NET implementation.
 | 
				
			||||||
 | 
					// The main processing routine requires that input 24 bytes are located
 | 
				
			||||||
 | 
					// in the middle 24 bytes of a 32-byte vector that we load from memory.
 | 
				
			||||||
 | 
					// Due to that, special handling is required for the first chunk
 | 
				
			||||||
 | 
					// (we have to load first 32 bytes and shift it right by 4 bytes).
 | 
				
			||||||
 | 
					// Processing consists of three steps:
 | 
				
			||||||
 | 
					// 1. Split 24 input bytes into 32 6-bit chunks,
 | 
				
			||||||
 | 
					//    each chunk stored into the lower 6 bits of consecutive bytes.
 | 
				
			||||||
 | 
					//    This is where we need the data to be in the middle (and not the first)
 | 
				
			||||||
 | 
					//    24 bytes: we don't want to cross the lanes.
 | 
				
			||||||
 | 
					//    This way, the first 12 bytes stay in the first half of
 | 
				
			||||||
 | 
					//    Vector256, and expand to fill the first half; same with the
 | 
				
			||||||
 | 
					//    second half.
 | 
				
			||||||
 | 
					// 2. Convert a sequence of 32 bytes (with possible values from 0 to 63)
 | 
				
			||||||
 | 
					//    to their ASCII representations in base64.
 | 
				
			||||||
 | 
					// 3. Stores the resulting 32 bytes into the low bytes of 32 words
 | 
				
			||||||
 | 
					//    at the output location.
 | 
				
			||||||
 | 
					// Below we describe the steps in more detail.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// FIRST STEP: splitting into 6-bit chunks.
 | 
				
			||||||
 | 
					// Here we describe the procedure for the first half (containing
 | 
				
			||||||
 | 
					// the first 12 bytes of the input); the second half is processed
 | 
				
			||||||
 | 
					// at the same time in a symmetrical fashion.
 | 
				
			||||||
 | 
					// We split these 12 bytes into 4 chunks of 3 bytes each.
 | 
				
			||||||
 | 
					// Our target is to re-shuffle these 24 bits into 4 chunks
 | 
				
			||||||
 | 
					// of 6 bits each, and write them into lower bits of 4
 | 
				
			||||||
 | 
					// consecutive bytes:
 | 
				
			||||||
 | 
					// xxxxxxxx | yyyyyyyy | zzzzzzzz
 | 
				
			||||||
 | 
					// ->
 | 
				
			||||||
 | 
					// 00xxxxxx | 00xxyyyy | 00yyyyzz | 00zzzzzz
 | 
				
			||||||
 | 
					// First, we shuffle these 3 bytes into 4 bytes (repeating
 | 
				
			||||||
 | 
					// the middle byte) in the following way:
 | 
				
			||||||
 | 
					// xxxxxxxx | yyyyyyyy | zzzzzzzz              // inputVector
 | 
				
			||||||
 | 
					// ->
 | 
				
			||||||
 | 
					// yyyyyyyy | xxxxxxxx | zzzzzzzz | yyyyyyyy   // inputWithRepeat
 | 
				
			||||||
 | 
					// Then, we AND the result with 0x0fc0fc00 to extract both
 | 
				
			||||||
 | 
					// the "bbbbcc" and "aaaaaa" parts:
 | 
				
			||||||
 | 
					// 00000000 | 11111100 | 11000000 | 00001111   // 0x0fc0fc00
 | 
				
			||||||
 | 
					// 00000000 | xxxxxx00 | zz000000 | 0000yyyy   // masked1
 | 
				
			||||||
 | 
					// Another AND (with 0x003f03f0) extracts the "aabbbb" and "cccccc" parts:
 | 
				
			||||||
 | 
					// 11110000 | 00000011 | 00111111 | 00000000   // 0x003f03f0
 | 
				
			||||||
 | 
					// yyyy0000 | 000000xx | 00zzzzzz | 00000000   // masked2
 | 
				
			||||||
 | 
					// Multiplication shifts these parts into their proper place
 | 
				
			||||||
 | 
					// (note that we use multiplication with storing high words
 | 
				
			||||||
 | 
					// to effectively achieve right shift; and multiplication with
 | 
				
			||||||
 | 
					// storing low words to effectively achieve left shift).
 | 
				
			||||||
 | 
					// To understand how multiplication works, we need to rewrite
 | 
				
			||||||
 | 
					// our data as words:
 | 
				
			||||||
 | 
					// xxxxxx0000000000 | 0000yyyyzz000000         // masked1
 | 
				
			||||||
 | 
					// 0000000001000000 | 0000010000000000         // shift1
 | 
				
			||||||
 | 
					// 0000000000xxxxxx | 0000000000yyyyzz         // maskedAndShifted1
 | 
				
			||||||
 | 
					// Similarly, for the second part:
 | 
				
			||||||
 | 
					// 000000xxyyyy0000 | 0000000000zzzzzz         // masked2
 | 
				
			||||||
 | 
					// 0000000000010000 | 0000000100000000         // shift2
 | 
				
			||||||
 | 
					// 00xxyyyy00000000 | 00zzzzzz00000000         // maskedAndShifted2
 | 
				
			||||||
 | 
					// After rewriting it back to bytes, we get
 | 
				
			||||||
 | 
					// 00xxxxxx | 00000000 | 00yyyyzz | 00000000   // maskedAndShifted1
 | 
				
			||||||
 | 
					// 00000000 | 00xxyyyy | 00000000 | 00zzzzzz   // maskedAndShifted2
 | 
				
			||||||
 | 
					// Final result is OR of these two.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// SECOND STEP: encoding 6-bit values in base64.
 | 
				
			||||||
 | 
					// Recall that base64 maps
 | 
				
			||||||
 | 
					//  0..25 -> A..Z  (ASCII codes 65..90)
 | 
				
			||||||
 | 
					// 26..51 -> a..z (ASCII codes 97..122)
 | 
				
			||||||
 | 
					// 52..61 -> 0..9 (ASCII codes 48..57)
 | 
				
			||||||
 | 
					// 62     -> + (ASCII code 43)
 | 
				
			||||||
 | 
					// 63     -> . (ASCII code 47)
 | 
				
			||||||
 | 
					// Thus our job is to add the following offsets:
 | 
				
			||||||
 | 
					// 65 to values 0..25
 | 
				
			||||||
 | 
					// 71 to values 26..51
 | 
				
			||||||
 | 
					// -4 to values 52..61
 | 
				
			||||||
 | 
					// -19 to value 62
 | 
				
			||||||
 | 
					// -16 to value 63
 | 
				
			||||||
 | 
					// First, we subract 51 with saturation, so 0..25 and 26..51 become zero,
 | 
				
			||||||
 | 
					// while values 52..63 become 1..12.
 | 
				
			||||||
 | 
					// We have an offset map that says that 2..11 should map to -4,
 | 
				
			||||||
 | 
					// 12 should map to -19, and 13 should map to -16.
 | 
				
			||||||
 | 
					// Thus, the values 0..25 currently map to 0, while
 | 
				
			||||||
 | 
					// the mapping for all other values is off by 1.
 | 
				
			||||||
 | 
					// Now we need to add 1 in cases 26..63, and add 0 in cases 0..25.
 | 
				
			||||||
 | 
					// This is done by comparing the values with 25:
 | 
				
			||||||
 | 
					// if a value is greater than 25, we get -1, otherwise 0.
 | 
				
			||||||
 | 
					// This is (up to a sign) what we wanted, so we can just
 | 
				
			||||||
 | 
					// subtract the comparison result to achieve the required +1.
 | 
				
			||||||
 | 
					// It remains to apply the offset map and add the resulting
 | 
				
			||||||
 | 
					// offset to the input.
 | 
				
			||||||
 | 
					//
 | 
				
			||||||
 | 
					// THIRD STEP: store result to memory.
 | 
				
			||||||
 | 
					// This is quite easy: store the lower half of a 32-byte vector,
 | 
				
			||||||
 | 
					// interleaving bytes with zeros, then do the same for the higher half.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using System.Runtime.InteropServices;
 | 
				
			||||||
 | 
					using System.Runtime.Intrinsics;
 | 
				
			||||||
 | 
					using System.Runtime.Intrinsics.X86;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					namespace FasterBase64
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public static partial class Convert
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        public static unsafe bool TryToBase64Chars(ReadOnlySpan<byte> bytes, Span<char> chars, out int charsWritten)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            var inputLength = bytes.Length;
 | 
				
			||||||
 | 
					            charsWritten = 0;
 | 
				
			||||||
 | 
					            if (inputLength == 0)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return true;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            
 | 
				
			||||||
 | 
					            var outputLength = chars.Length;
 | 
				
			||||||
 | 
					            var expectedLength = (1 + (inputLength - 1) / 3) * 4;
 | 
				
			||||||
 | 
					            if (outputLength < expectedLength)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                return false;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var permuter = Vector256.Create(0, 0, 1, 2, 3, 4, 5, 6);
 | 
				
			||||||
 | 
					            var mask1 = Vector256.Create(0x0fc0fc00).AsByte();
 | 
				
			||||||
 | 
					            var shift1 = Vector256.Create(0x04000040).AsUInt16();
 | 
				
			||||||
 | 
					            var mask2 = Vector256.Create(0x003f03f0).AsByte();
 | 
				
			||||||
 | 
					            var shift2 = Vector256.Create(0x01000010).AsUInt16();
 | 
				
			||||||
 | 
					            var const51 = Vector256.Create((byte)51);
 | 
				
			||||||
 | 
					            var const25 = Vector256.Create((byte)25);
 | 
				
			||||||
 | 
					            var shuffleVector = Vector256.Create(
 | 
				
			||||||
 | 
					                (byte)5, 4, 6, 5, 8, 7, 9, 8, 11, 10, 12, 11, 14, 13, 15, 14,
 | 
				
			||||||
 | 
					                1, 0, 2, 1, 4, 3, 5, 4, 7, 6, 8, 7, 10, 9, 11, 10);
 | 
				
			||||||
 | 
					            var offsetMap = Vector256.Create(
 | 
				
			||||||
 | 
					                (sbyte)65, 71, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -19, -16, 0, 0,
 | 
				
			||||||
 | 
					                65, 71, -4, -4, -4, -4, -4, -4, -4, -4, -4, -4, -19, -16, 0, 0).AsByte();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (inputLength >= 32)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                fixed (byte* bytesPtr = bytes)
 | 
				
			||||||
 | 
					                fixed (short* charsPtr = MemoryMarshal.Cast<char, short>(chars))
 | 
				
			||||||
 | 
					                {
 | 
				
			||||||
 | 
					                    var currentInputPtr = bytesPtr;
 | 
				
			||||||
 | 
					                    var currentOutputPtr = charsPtr;
 | 
				
			||||||
 | 
					                    Vector256<byte> inputVector;
 | 
				
			||||||
 | 
					                    var preInputVector = Avx2.LoadVector256(currentInputPtr);
 | 
				
			||||||
 | 
					                    currentInputPtr -= 4;
 | 
				
			||||||
 | 
					                    inputVector = Avx2.PermuteVar8x32(preInputVector.AsInt32(), permuter).AsByte();
 | 
				
			||||||
 | 
					MainLoop:
 | 
				
			||||||
 | 
					                    var inputWithRepeat = Avx2.Shuffle(inputVector, shuffleVector);
 | 
				
			||||||
 | 
					                    var masked1 = Avx2.And(inputWithRepeat, mask1);
 | 
				
			||||||
 | 
					                    var maskedAndShifted1 = Avx2.MultiplyHigh(masked1.AsUInt16(), shift1);
 | 
				
			||||||
 | 
					                    var masked2 = Avx2.And(inputWithRepeat, mask2);
 | 
				
			||||||
 | 
					                    var maskedAndShifted2 = Avx2.MultiplyLow(masked2.AsUInt16(), shift2);
 | 
				
			||||||
 | 
					                    var shuffled = Avx2.Or(maskedAndShifted1, maskedAndShifted2).AsByte();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    var shuffleResult = Avx2.SubtractSaturate(shuffled, const51);
 | 
				
			||||||
 | 
					                    var less = Avx2.CompareGreaterThan(shuffled.AsSByte(), const25.AsSByte()).AsByte();
 | 
				
			||||||
 | 
					                    shuffleResult = Avx2.Subtract(shuffleResult, less);
 | 
				
			||||||
 | 
					                    var offsets = Avx2.Shuffle(offsetMap, shuffleResult);
 | 
				
			||||||
 | 
					                    var translated = Avx2.Add(offsets, shuffled);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    var lower = translated.GetLower();
 | 
				
			||||||
 | 
					                    var lowerInterleaved = Avx2.ConvertToVector256Int16(lower);
 | 
				
			||||||
 | 
					                    Avx2.Store(currentOutputPtr, lowerInterleaved);
 | 
				
			||||||
 | 
					                    currentOutputPtr += 16;
 | 
				
			||||||
 | 
					                    var upper = translated.GetUpper();
 | 
				
			||||||
 | 
					                    var upperInterleaved = Avx2.ConvertToVector256Int16(upper);
 | 
				
			||||||
 | 
					                    Avx2.Store(currentOutputPtr, upperInterleaved);
 | 
				
			||||||
 | 
					                    currentOutputPtr += 16;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    currentInputPtr += 24;
 | 
				
			||||||
 | 
					                    inputLength -= 24;
 | 
				
			||||||
 | 
					                    if (inputLength >= 28)
 | 
				
			||||||
 | 
					                    {
 | 
				
			||||||
 | 
					                        inputVector = Avx2.LoadVector256(currentInputPtr);
 | 
				
			||||||
 | 
					                        goto MainLoop;
 | 
				
			||||||
 | 
					                    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    charsWritten = (int)(currentOutputPtr - charsPtr);
 | 
				
			||||||
 | 
					                }
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            var result = System.Convert.TryToBase64Chars(bytes[^inputLength..], chars[charsWritten..], out var charsWritten2);
 | 
				
			||||||
 | 
					            charsWritten += charsWritten2;
 | 
				
			||||||
 | 
					            return result;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										10
									
								
								FasterBase64/FasterBase64.csproj
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								FasterBase64/FasterBase64.csproj
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,10 @@
 | 
				
			|||||||
 | 
					<Project Sdk="Microsoft.NET.Sdk">
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  <PropertyGroup>
 | 
				
			||||||
 | 
					    <TargetFramework>net6.0</TargetFramework>
 | 
				
			||||||
 | 
					    <ImplicitUsings>enable</ImplicitUsings>
 | 
				
			||||||
 | 
					    <Nullable>enable</Nullable>
 | 
				
			||||||
 | 
					    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
 | 
				
			||||||
 | 
					  </PropertyGroup>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					</Project>
 | 
				
			||||||
							
								
								
									
										39
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										39
									
								
								README.md
									
									
									
									
									
								
							@ -1,2 +1,37 @@
 | 
				
			|||||||
# fasterbase64
 | 
					# FasterBase64
 | 
				
			||||||
Base64 encoding/decoding in C#
 | 
					
 | 
				
			||||||
 | 
					An implementation of a fast base64 encoding algorithm in C#.
 | 
				
			||||||
 | 
					The algorithm is described in
 | 
				
			||||||
 | 
					[Faster Base64 Encoding and Decoding Using AVX2 Instructions](https://arxiv.org/abs/1704.00605)
 | 
				
			||||||
 | 
					by Wojciech Muła and Daniel Lemire.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Benchmarks show that this implementation is about 8-10 times faster
 | 
				
			||||||
 | 
					than the standard .NET implementation
 | 
				
			||||||
 | 
					in `System.Convert.TryToBase64Chars()` and `System.Convert.TryFromBase64Chars()`.
 | 
				
			||||||
 | 
					We provide re-implementations of these two methods
 | 
				
			||||||
 | 
					within a static class `FasterBase64.Convert`.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					* `FasterBase64.Convert.TryToBase64Chars()` works
 | 
				
			||||||
 | 
					  the same way as `System.Convert.TryToBase64Chars()`;
 | 
				
			||||||
 | 
					* `System.FasterBase64.TryFromBase64Chars()` works
 | 
				
			||||||
 | 
					  the same way as`System.Convert.TryFromBase64Chars()`,
 | 
				
			||||||
 | 
					  if the input does not contain whitespace. The standard .NET implementation
 | 
				
			||||||
 | 
					  differs from the RFC4648 standard in that it allows whitespace in the data.
 | 
				
			||||||
 | 
					  If you need an implementation that skips whitespace, it is easy
 | 
				
			||||||
 | 
					  to copy the data, omitting whitespace, and then call
 | 
				
			||||||
 | 
					  `System.FasterBase64.TryFromBase64Chars()`.
 | 
				
			||||||
 | 
					  We believe that (in all reasonable cases) this is still faster than
 | 
				
			||||||
 | 
					  using the standard implementation.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Caveats:
 | 
				
			||||||
 | 
					* Although we believe the implementation to be reasonably well tested,
 | 
				
			||||||
 | 
					  there might still be bugs.
 | 
				
			||||||
 | 
					* The implementation uses AVX2 instructions, but does not check if AVX2
 | 
				
			||||||
 | 
					  is available. AVX2 support can be easily checked by querying the property
 | 
				
			||||||
 | 
					  `System.Runtime.Intrinsics.X86.Avx2.IsSupported`.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					TODO:
 | 
				
			||||||
 | 
					* NuGet package.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					License:
 | 
				
			||||||
 | 
					* Copyright (c) Alexander Luzgarev, 2021, under the GPL license.
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user